Since I was generating a surplus of wood, this allowed me to still have enough to build while turning the excess into the resource I needed more of. Even with multiple mines and coal thumpers, I couldn't keep up with demand, so I built a series of charcoal kilns that convert wood to coal. Each of these ways of gathering has its own pros and cons, and you'll likely find yourself trying to use a delicate mixture of each to provide the resources you need.ĭuring my playthrough lack of coal continually threatened my city's survival. You can mine coal and steel, hunt for food or grow it in a hothouse, deploy a sawmill to cut trees or drill through the crater wall to harvest frozen ones, and more. There are several methods you can gather each resource. However, those don't last long, and this is where building positioning, work management, and resource management come into play. When you arrive in the crater, there will be piles of wood, coal, and steel lying about for your citizens to gather. Of course, shelter means nothing without warmth, and the constant need for more and more coal to fire the furnaces, steam hubs and heaters to keep your population warm and alive gets more and more frantic as time goes on. As the temperature drops, tents will become ineffective against the cold, and you'll have to upgrade them into bunkhouses, and finally houses that can span multiple levels. Even when your citizens have the shelter of tents, though, you've only got a reprieve. Your population starts the game homeless, and you'll have to hastily assemble a tent village before they begin getting sick and losing limbs from frostbite. It's not a process you can take your time on either. Each decision you make will have to take temperature into account, and each building you place will serve as a bulwark against the icy tundra. You will spend the entire game fighting against the cold. Unlike most city-builders, there is an ever present enemy in Frostpunk. Without a constant supply of coal to fuel its ravenous needs, it will dim, and your people will freeze to death. The Generator is a massive steam-powered furnace which will form the center of your colony. At the center of the crater is your lifeblood, and one of the focal pieces of Frostpunk: the Generator. You and a group of Londoners set out on a journey to colonize a vast crater. You play the role of captain of a British expedition.
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